In Destiny 2, ten seconds might as well be an eternity. Though it has a hefty cost of nine energy, Breach and Clear is unbelievably powerful, and in most cases, can completely replace Divinity. It also automatically reloads all of your stowed weapons. With Breach and Clear installed, a grenade launcher hit will debuff any enemy for ten seconds causing them to take 30 percent more damage.
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That all changed this season with the introduction of Breach and Clear, a Tier 5 Artifact Mod that effectively turns any grenade launcher into a Tractor Cannon. They don’t complain, but I guarantee they’re pretty over it at this point.
My Fireteam has had the same designated Divinity user for the last seven seasons. Divinity is an incredibly useful weapon, but it can also be pretty boring to use. Unfortunately, it also causes the person using the weapon to do significantly lower damage than their teammates. In fact, it’s such a huge damage buff in general that it’s wise to use Divinity on just about every boss you encounter. It’s a great tool to use on raid bosses and Nightfall bosses with difficult-to-hit crit spots. Divinity expands the crit box of any enemy into a giant circle around them that weakens and stuns them, making it almost impossible to miss your crit shots. If you’re running pinnacle content like raids and Grandmaster Nightfalls in Destiny 2, chances are you or someone on your team has been using the exotic trace rifle Divinity since the start of Shadowkeep. Related: Destiny 2: A Complete Guide To The Vault Of Glass Raid If you’re your Fireteam’s designated support, Breach and Clear will finally free you from the Divinity duty, and it’s a beautiful thing. Breach and Clear has made a believer out of me, and while it’s not the only unique or useful mod introduced, it has had the biggest impact on my gameplay. I’ve never been excited about a seasonal artifact.until now. At worst, it’s a system that shoehorns you into using specific weapon types for pinnacle content that you may or may not jive with. At best, the Artifact Mod system can be described as a way to keep Champion fights fresh from season to season.
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Anytime the Artifact has experimented with new offerings, it’s generally introduced new mods that are either overpriced, underperform - or both. A system that rotates available mods each season is good in theory, but so far, all we’ve really gotten out of it is some variety for Champion mods and cheaper versions of already available and uncommonly used mods. Since its introduction in Season of the Undying, the Artifact Mod system has been little more than a necessary evil. It took seven seasons, but Destiny 2’s artifact system has finally impressed me.